Light Shader activation for DAZ Studio ====================================== If you want to use the new 'shader'-enabled lights with all the shiny new features DAZ hat put into, you need two things: the D|S Script Development Kit and this script. While the former not only brings the support files but also some scripts to activate them, those scripts are a bit tricky to use, so I decided to ease the introduction of shader-enabled lights with this script. The script just iterates over all selected lights in your scene (or, if you press and hold 'Ctrl' while calling it, all lights) and replaces each light it works on with a shader-light of the same basic type (distant, point, spot), keeping things like position, rotation, light color, intensity and such in the process. Bonus: If a light was parented, the replacement strifes to be parented to the same father object. Thus, if you want a shader-light, just create regular light of the type you want, pose and configure it as usual, and then run my script to convert it to a shader-light with additional options. The script is offered free of charge, and without warranty. I will not be held responsible if the script deletes your scene, formats your harddrive or drives you mad. The only thing I can honestly say is that it works properly and as described above on my own system. For once, Installation is not as easy as it uses to with my scripts. The script itself is no problem - just drop it (and the icon coming with it) in any subdirectory within a DAZ Studio content-folder (NOT a Poser-content-folder mapped within D|S, but a Studio-folder). Now you need the support files from the Script Development Kit, so you need to have that one installed. (Get it directly from DAZ if you don't have it yet.) Once the SDK is installed, go to your DAZ Studio folder. Here you will find the subfolder docs/DAZScript/samples/shader swapping/scripts/support/DAZ which has to be copied over to scripts/support/ After this, you should have the folders scripts/support/DAZ/shaderDefinitions and scripts/support/DAZ/rendertime (with a couple more files and folders in them). If you do, you can now use the script and - with it - the new lights D|S offers. The Light Shader activation script is (c) Guandalug la'Fay 2006 History: -------- 1.0: Released 2006-12-14 1.1: Released 2006-12-15, fixed Problems with Illumination - settings and decay